League of Angels for PC Reviews

League of Angels for PC Reviews



League of Angels 3 is an idle RPG. Idle games are games with minimal gameplay and a great deal of progression systems.
Usually in idle games your interaction and choices are minimal and most of the fun comes from progressing and empowering your stuff. LoA is no different, you can leave it on auto mode and it will keep progressing. Occasionally you will need to click some things in order to progress but mostly you can just leave it on in the background and it keeps going. And so the gameplay loop is pretty straight forward, you click on auto quest, leave it running for some time, come back and click all your upgrades, click on auto quest and leave it again.

Art and Music

The art in LoA is your standard highly sexualized asian affair. Characters, both men and women, are sexualized with the men having big muscular bodies and women having large chests and revealing body armor. I personally don’t mind this sexualization of character but if you do, this game is not for you. Having said that, I think the game actually looks pretty good despite its generic and overly sexualized take on things the art style is not bad at all.


As for the sound, there is really nothing special here. In town you get a relaxed epic music and in combat you get dramatic sound. The sound is serviceable and you will most likely turn it off anyway while the game is running in the background.

Gameplay

LoA is first and foremost an idle game, meaning there is not much gameplay to speak of. Now that doesn’t mean the game is devoid of strategy and choices. While combat can and probably should be set on auto mode, you can choose to manually activate your main hero abilities. For the most part, playing an auto can easily clear all content but every now and then you might want to switch to manual mode to take on a more challenging encounter. In manual mode you have choice of 3 abilities depending on your chosen weapon. Each ability comes with a cooldown and a resource cost. You get resources every time your main hero attacks. This system adds some depth to the combat and is pretty interesting despite its simplicity.


Other than the manual combat, there is also some choices to be made in the way you constructed your party. Each character has a role, either a tank, a healer, or a DPS and you can construct your party however you see fit. I run with 2 healers 1 tank and 3 DPS and it seems to work for me but there might be better formations.

Progression

Oh boy, where do I start? LoA 3 has so many systems of progression its scary. First thing to point out is that everything levels up in this game. Your characters level up, your gear levels up, your mount, your wings, you other character’s gear, your weapon, your weapon skills, your achievement rank and pretty much anything else you can think of can level up. The game has layers and layers of progression systems in it and they slowly unlock as you progress. For example your hero can level up normally, but you can also “augment” him to further increase his power and recently I unlocked “advance” which also lets you empower your hero.


Each one of these separate progression systems has different items associated with. And each of these items has different ways of acquisitions. Acquiring these items comes down to completing combat challenges and missions. They are all under a different theme and place but they play out in the same way.

Progressing through each of these systems is the bread and butter of LoA 3. As other idle games you constantly progress and become stronger, only to face tougher challenges which in turn you need to get stronger again to defeat. These kind of games are not for everyone but if you enjoy looking at numbers turn into bigger numbers this game has you covered in spades. The game has many many systems of progressions and you gradually unlock even more as you play.

Conclusion

League of Angels 3 is a pretty standard asian idle game. The art and music is generic but overall decent. Gameplay is minimal as expected from idles games but it does offer some level of strategy and depth if you feel like getting into it. And if you don’t feel like getting into the strategy you can simply wait for a while and tackle the challenge when you’re stronger. Progression is the major feature in League of Angels 3. The game offers a vast number of progression systems and item collecting. If you enjoy having a game in the background and checking on it every now and then you should definitely give League of Angels 3 a shot.


Game of Thrones: Winter Is Coming

Game of Thrones: Winter Is Coming



Game of Thrones: Winter is Coming is a real time strategy, town building game available in your browser. Or, download the GTArcade app for your desktop!

Forge of Empires review: free until frustration sets in


Over the years I’ve put in thousands of hours playing strategy games, from some of the latest attempts to classics like Red Alert and Age of Empires. After seeing Forge of Empires advertised during the new Da Vinci TV Series, I thought this new online strategy game would be worth a quick review for our readers. That hands-on time was meant to last around an hour, but has since turned into over 10 hours playing thanks to what has been an addictive game in the early stages.


Forge of Empires has everything you would want from a game although it is run directly from the browser with no need to install a game, which will impress those that rarely play online strategy games on PC or Mac.

Get ahead by following the tasks set for at least the first hour – The game is designed to teach you how to play from the moment you start with a system that rewards you for taking small steps with set tasks, although you can go your own way but you’ll soon learn you missed out on some extra bonuses that could have been yours if you undertook set tasks. If you want to progress up the ranks fast then we recommend you perform the tasks offered for the first hour at least.


The image above shows one such task and details what is required, the reward you will get for performing the task and an option to skip. It is worth noting you don’t have to do all of the tasks and some could lose you more than you gain, especially if the reward is hidden.

Forge of Empires menus – There is so much you can do via the menus in Forge of Empires and this quick review won’t cover anywhere near as much as you can do, but in the photo above you can get a quick look at the building menu and other tabs that deliver more options. These tabs include Product Buildings, Goods Buildings, Cultural Buildings, Decorations, Military Buildings, Roads and Expansion.

We understood after around 3 hours of playing that you need to get the balance right when building different things, if you build too many homes then your people are unhappy and need different decorations to make them happy like trees, flowers and other special decorations that cost diamonds.

It is a good idea to always have more happiness for your people and then their happiness will be enthusiastic once it’s at 120% of the goal, which then delivers a lot more productivity.

If you build too much then you can run out of land to build and this means a need for expansion, which can get complicated involving costly research of new technologies. The key tip here is balance of what you spend, what you build and the resources gained from those buildings.

Forge of Empires crates on buildings – In this screenshot above you can see a number of crates above buildings, which are now ready for collection. When you click these they reward you with something, which in most cases is coins and supplies in the early stages of gameplay.

When you first start building it is good to remember balance again and building too many huts right away could be a bad thing, which is thanks to huts delivering a lot less coin from citizens although in a faster time (all resources take a different a mount of time to arrive).

After progressing further it is good to have better homes like a Villa in the Iron Age, which delivers +120 coins every hour when your citizens are enthusiastic. This beats collecting +7 coins every few minutes when the homes are just huts, so don’t build too many in the early stage of gameplay or you will waste much needed land that you might need later.

When you logout of the game it will still carry on while you’re away, although you will only gain the coins and supplies when in a game and clicking to collect them. If you are away for a while make sure you research supplies for a longer amount of time, so you can collect bigger when you come back.


Forge of Empires is free until frustration sets in – this quick review will be followed up with more articles delivering news on updates to Forge of Empires, and also information from future reviews after we give the game more hands-on time. The screenshot above shows you how much it costs to purchase diamonds in Forge of Empires, something we wish there had been a cheat for to get free diamonds, which is impossible considering this is how the game creators make their money.

Diamonds help you do things a lot quicker in Forge of Empires and while you can earn some diamonds for free, the majority cost you real money although this is how the game makes money considering it is free to get started. The game developers created a system that is geared around diamonds and you are enticed to purchase them in almost all areas of the game, from researching new technologies to fighting an army in battle. You are given the option to spend diamonds everywhere and if you don’t have them, the game will gladly take your pounds, dollars or what ever currency you choose.


This is a smart move by the games creators and we have purchased 2,000 diamonds on two occasions, which equaled about the cost of a boxed game you’d normally purchase. This cost came from a game that we thought had been free at the start, if you’re like us and get frustrated by waiting a long time to research or gain something then you could finding yourself parting with real cash to speed up the process.

Have you played Forge of Empires yet? This is only a quick review of the online game and we will follow up with more insight in the coming days and weeks. We very much doubt there’s any Forge of Empires cheats, but some tips can help you progress faster so feel free to share yours in the comments. You can also see the game trailer below.

Review: Lady Popular Fashion Arena Game

Review: Lady Popular Fashion Arena Game


Are you a lady? Then finally there’s a game for you! While too many games are pretending that ladies enjoy the same things as men, like shooting, building cities or exploring alien worlds, Lady Popular properly recognises what it is that makes a true, strong, independent lady: shopping, hairstyles, and having a boyfriend.
“Every girl dreams to become a smart, talented and successful woman,” says the press release for Lady Popular. Not being a girl, but certainly having ambitions to be smart, talented and successful, I thought I’d take a look at the free web-based game to see what it takes for the unpenised to make it today. Which begins with the tutorial.
To get out of my parents’ house and into the real world of successful ladies, I had to complete three tasks. Three tasks that would set me on the path to womanhood. I had to:
– Change my hairstyle, getting two “cool” pigtails in black.
– Buy at least one thing I like from a store in the mall.
– Rent my own apartment.
I’m well on my way to being good enough!
This completed, I’m given a new selection of goals to complete, in order to level up again. Perhaps these will be the ones that begin me on my path to strength and independence! They are:
– Start the Cookiegirl course.
– Go to the hair stylist, pink just came into fashion…
– Buy at least two more items you like from shops in the Mall.
and one other:
– You have been invited to a party with your partner. Oh no!
Oh no!? What’s wrong? I click for more details.
“You don’t have a boyfriend at the moment! Visit the Club and go flirting, you might meet someone hot.”
Shit, I’m incomplete on so many levels! No boyfriend?! So it’s straight to the enigmatically named Club.
But even with my new pink hair, $758 headscarf and working class boyfriend, I still don’t feel like I’m a proper lady. I need a job. And that’s why I’m required to take the Cookiegirl course, so I can have the sort of career a lady needs. Also available for job training at this point (although not achieving my goal) is hair dressing. The Cookiegirl course will last until this time tomorrow, and now I’m a level 2 human female!
Even still, there’s more to being a proper woman. For instance, the game’s welcome message instantly informs me that I need to be 57KG (9 stone, 126lb).
Remember that excessive weight loss or gain is not healthy and will make your lady unhappy, she might even get sick. So try to maintain her weight in the ideal range. For this purpose, there are various options available in the game such as sports, nutrition and so on.
Oh, and my level 2 goals?
– Join a gym.
– Change my clothes in the wardrobe.
– Change my hair colour and style yet again.
Astonishingly, hidden amidst this is a message regarding flirting. After requiring that I flirt in a club in order to win a boyfriend – a boyfriend who is then ranked according to his job and the amount of money he gives me every day – hovering the mouse over a tiny ? icon reveals the following text:
Flirting is fun, but remember that love is built upon the solid foundation of trust and understanding. The frequent change of boyfriends does not lead to anything good. If your lady is a loner, she can flirt – one never knows when their soul mate will appear on the horizon. If she’s involved with somebody, but he does not meet her needs, she can break up with him – then both of them will be free to look for their luck somewhere else.
So it’s lovely that when I click on my boyfriend’s profile picture for more details, it takes me directly to the Club to replace him, although warns me that I’ve currently reached my “daily limit”.
Oh, and going to the gym? Well, I can’t do that without getting a gym card from the market, and to do that I’m going to have to buy an appropriate outfit!
Of course all these things can be supplemented by buying “diamonds”, which unsurprisingly cost real-world money. Although quite who would want to demean themselves to such a degree I’m not entirely sure. It’s probably not surprising the game’s press release is too embarrassed to remember to include any links to the game. But it does, however, contain this:
The evil witch has been hiding the Ghost city for centuries and no one has succeeded in breaking the spell yet. With every passing year, and with each of the thousands of unsuccessful attempts to break the spell, the witch becomes stronger and is now more powerful than before. But! There is a way to break the Ghost city’s spell and take away the witch’s power – you can weaken her magic by stealing everything she has. That’s right! Once all the possessions of the evil witch are in the right hands, she will lose all her magic powers and the Ghost city’s hiding spell would be broken.
Yes, it’s still talking about the same game.


Dark War Game Review

Dark War Game Review

DARK WAR

Dark War is an upcoming free-to-play fantasy MMORPG that features three playable classes and a huge game world. Play through the game's story or fight against other players in the game's PvP mode.

Publisher: Fortune Game Limited
Playerbase: TBA
Type: MMORPG
Release Date: TBA
Pros: +Variety of dungeons and monsters to fight. +Colorful spell effects. +Lightweight mini-client.
Cons: -No English translation available. -Recycled graphics. -Not released on official date. -Pay-to-win elements.

Dark War Overview

Dark War is a free-to-play dark fantasy MMORPG where players choose between three classes: Berserker, Assassin, or Magician, and fight through the game's story line to get better equipment, higher levels, and unique abilities. Travel across six eras and meet with famous historical figures on your journey to save the world, completing quests and killing a variety of underworld monsters on the way. Fight alone or with friends through various game modes that include mini games, treasure hunts, events, dungeons, and bosses, or take to the game's arena and duel other players to climb the ladder. Unleash a variety of skills and abilities on your foes that can be used through the game's automated combat system, or manually to test your skills in battle.
Dark War Key Features:

- Three Playable Heroes – play as three distinct classes: Berserker, Assassin, or Magician, each with their own equipment, strengths, and abilities to set them apart.

- Multiple Game Modes – participate in dungeons, bosses, questing, minigames, treasure hunts, and more.

- PvE and PvP Multiplayer – join up with friends to take on powerful PvE challenges, or enter the game's arena to fight with other players and climb the ranking board.

- Variety of Abilities – unleash powerful abilities with detailed and colorful spell effects to take down your foes, each class offering entirely new abilities and roles.

- Large Game World – travel across the game's massive world, entering different eras and meeting with famous historical figures throughout your journey.

Dark War Screenshots





Otaku Attacks as SoulWorker Lands on Western Shores

Otaku Attacks as SoulWorker Lands on Western Shores

Otaku Attacks as SoulWorker Lands on Western Shores
Last month Gameforge finally brought Soulworker to western shores.  After getting an early glimpse of the game back at Gamescom 2017, I’d been waiting almost a year for another taste of this colorful MMO. Now, with the equally animated Closers already unleashed on the masses, I logged into Soulworker to check out the competition.

For the uninitiated, Soulworker is an anime-inspired MMORPG that has, like so many other eastern titles, been imminently incoming for far too long. It combines the kind of hyper-stylized aesthetic and flashy combat systems that makes it uniquely appealing to those of us whose wallets are firmly wedged beneath the heal of Bandai Namco’s latest console license. Thankfully for me, picking up Soulworker doesn’t have to interfere with my extraneous spending on the latest Sword Art tie-in or another Evangelion model. Gameforge’s latest game is a free to play affair which means that giving it a go should only require a time investment.
Logging into Soulworker, it is apparent that its aesthetic is one of its most prominent features. The heavily stylized, cell shaded graphics are full of bright colors and bold lines. This might not be any Studio Trigger masterpiece, but the population of Soulworker could be ripped straight from the cells of a top-tier anime studio. Everything from the playable characters, the corgis that roll over and beg for attention, to the enormous boss battles that await are an impressive delight. Soulworker’s deeply apocalyptic narrative is set against some of the flashiest animations that I have seen, and this outrageous style just calls out to every inch of my inner Otaku.


The Same Old Story
It is not just the graphics that take a cue from eastern animation. Jumping into Soulworker, it becomes evident that the overarching narrative is going to be fairly derivative affair. Like so many manga or anime, this game revolves around a young adult who suffers a very personal tragedy. Falling into a coma, you awake years later to a world decimated by war. Unidentified monsters lay waste to everything around them and you quickly emerge as a reluctant hero, a Soulworker. These unwitting teens can, in typical Shonen fashion, manifest an inner power. This allows protagonists to perform incredible feats and places an extraordinary burden upon their shoulders. It is a common story arc among this form of media and follows our reluctant hero as they struggle to find their place in an unfamiliar world.
Anybody used to the seasonal slog through Japanese periodicals will be familiar with this trope and like the soap operas that drown day time TV, it is not something that is inherently problematic. Effective writers can craft characters that are both likable and engaging. In a move to make the game’s story more emotionally relevant, Lion games have limited things to four playable characters. Haru, Erwin, Stella, and Lily are the four teenagers that present themselves to players when they first log in.
Character Tropes
Each of the four playable characters in Soulworker has their very own backstory and journey. It is a pity that, although their journey is actually reasonably well written, it is very text heavy. In an age where cut scene narratives and anime voice actors are commonplace, this leans a quite heavily on quest text to deliver a narrative that fits the genre tropes without feeling like a supplementary bolt on to the game. I did also find that the quality of translation seems to be pretty high. Dialogue generally makes sense and characters are engaging, all with a particular personality that seems to overcome the walls of text.
Each of the main characters also represents four very distinct styles of play, from Haru’s fairly intuitive swordplay to Stella’s more complex musical accompaniment. Each of these four has a refreshing and unique appeal, but character customization, on the other hand, feels extremely restrictive. While a broader design decision binds many game systems to each hero, it is abundantly clear that the number of customization options is disappointing. As I noted during my initial impressions, games like Black Desert Online allow players to manipulate individual strands of hair, choosing from millions of potential permutations. Soulworker, however, provides a handful of preconfigured hairstyles, eye colors, skin shades. This is a disappointingly lackluster introduction to a game that frankly deserves a better opening salvo to hook players.


Content Delivery
If the character customization is off-putting, I would urge you to push on. It won’t be long until you bump into yourself in Rocco Town, the first in a series of areas that make up Soulworker. Like En Masse’s Closers, Soulworker divides content into a series of player hubs, adequately populated by all the requisite NPCs and full of relevant quests to get you started. Rather than build a massive sprawling world to house Soulworker’s story, Lion Games segregates content into a series of dungeons that surround player hubs. This immediately draws comparisons to Closers and it is not entirely unfair. Soulworker is not the vast open world MMORPG that we have come to expect from AAA releases, but nearer to a massive online dungeon crawler.
Coupled with the corners cut in the character creation, this could be a low reach solution to producing a massive open world experience. In reality, it provides plenty of PvE content that players can easily consume. Dungeons come in three modes, Normal, Hard, and Manic. Each of these play host to a colorful variety of trash mobs and boss encounters that manage to feel constantly unique. Whether it is a construction yard full of stoic golems or a suburban street invaded by evil clowns, none of these instances are particularly egregious in terms of difficulty. Neither, do they require a ridiculous time investment. If you only have 15 minutes, you can still log into Soulworker, achieve something, grab some loot, and move on.
Cutting Through
Stepping into a dungeon and engaging in combat is where Soulworker really starts to shine.  The hyper-stylized aesthetic and interesting enemy encounters come a close second to the game’s flashy moves and fantastic combat. Characters traverse the world using a fairly standard WASD movement system, with a primary and secondary attack bound to the mouse buttons. Attacks are augmented by a series of skills that decorate the bottom of the screen, with this limited skill set bound to a series of numeric keys. This all might seem somewhat formulaic, until you start to slice through enemies for the first time. Soulworker blends a dynamic combo system and free-form combat to bring the sort of unrelenting aggression that made Blade & Soul such a breath of fresh air when I first experienced it. Skills can be stacked together to create a series of effective and flexible combos, allowing players to build their own particular style of play. Combat simply flows. It is dynamic and engaging, decorated with the sort of flashy effects that make you feel like an utter bad-ass.


Getting There & Back Again
Progression in Soulworker, unfortunately, involves slicing through a great deal of these same enemies. While individual dungeons are all refreshingly different challenges, it is necessary to grind these same encounters. A relatively shallow leveling curve tends to leave players decidedly under-prepared when following the main quest line. Coupled with a level gating system, this forces players to chase the story content, returning to dungeons top grind out experience. This is somewhat disappointing and detracts from an otherwise solid progression system.
As you would expect, leveling in Soulworker empowers players with a level of power creep. Specifically, each level unlocks skill points. These skill points are used to unlock and max out a series of passive and active skills. Coupled with the combo system, this gives players great flexibility in the way they play, even within the confines of each character’s obvious role.
This is bolstered by one of Soulworker’s more unique progression traits, the Akasha cards. Generally, but not always, collected as content rewards, these cards manifest a trait of an NPC, object, or monster in Soulworker. Increased retaliation, a small chance of HP regeneration, or increased attack are some of the bonuses that slotting Akasha cards can provide. With only five available card slots, this collection of traits, much like the game’s more traditional title system, gives players the option to nudge overall playstyle in a specific direction.
It's All About the Fashion
Player stats are just as important in defining a playstyle in this particular game and are generally tied to gear. Gear progression systems do not obfuscate anything unnecessarily. Items can be looted, crafted, salvaged, upgraded, and enhanced in an intuitive manner that tends to keep out of the way of the game’s real reward system, fashion. Outside of the crazy boss designs and great combat systems, I find myself coming back to Soulworker for the fashion. Achievements, dungeon loot, daily quests, log in rewards, and zone progression all provide rewards that allow you to get your hands a plethora of new clothes. Gear might be all about stats, but the blueprints that craft new clothes are far more desirable. Crafting is not the only way to get a new appearance, but in all instances, it is one of the major incentives to go grind another dungeon.
This is one of the few ways of making your own character unique among the gaggle of Haru and is one of the primary reasons I find myself running just one more dungeon. Dozens of cool outfits and accessories fill the crafting station. Although the amount of underwear on offer raises more than a few questions.  It has even successfully parted me and my real life cash, to my shame.
Actually, It's All About the Money
Being a free to play game, Soulworker, quite reasonably, has a cash shop system. The more weak-willed fashionistas will likely dabble in at least a little spending, and a healthy selection of cosmetic items, buffs, revive tokens, and VIP packages are stocked here. To its credit, Soulworker appears to have no hint of loot box gouging, which is far too common. While I might have some umbrage with the cost of certain items, the cost is clear and nothing here is game-breaking. VIP packages even prove to be an extremely useful mix of perks, wrapping instant teleportation, loot enhancements, and increased gold drops  in an enhanced experience booster. Purchasing VIP packages does, however, bring an anomaly of Gameforge’s cash shop into sharp focus. An obvious imbalance between the price of specific items, like VIP packages, and the denominations of Soulcash on sale seems to exist. A number of high-value items appear to be priced in a manner that either entices players to trade up, and buy a large stash of in game currency, or put the credit card away.
The monetization model in Soulworker is far from game breaking, just oddly misaligned. The high cost of items and the denomination of cash shop currencies means players wanting to support the game may end up feeling discouraged from parting with their cash. It’s an odd setup, but one that can easily be tweaked over time to reach a more reasonable balance.


Heart & Soul
On balance, my time with Soulworker has been one of the most enjoyable experiences I’ve had with this type of game. It presents a fairly standard instanced experience and wraps it up in absolutely gorgeous graphics. From the moment a typically melancholy soundtrack drifts over the opening splash screen to the dungeons filled with ridiculous monsters, this game knows its audience and splashes all the relevant tropes all over the screen. Battle builds on this further. Combat looks incredible and the fluid movement turns the trudge through dungeons into a deadly dance. When Gameforge does finally deploy PvP, housing, and finish tweaking the game’s numbers, they will be onto a sure thing. If you want to swing a six-foot sword through your enemies then Soulworker is out now via Gameforge and Steam.
Final Score

7.5

Pros

Not So MMO: Total War Arena Review - A Good Concept Mired in Issues

Not So MMO: Total War Arena Review - A Good Concept Mired in Issues

Total War Arena Review - A Good Concept Mired in Issues
Official Site
One of the major advantages Total War Arena has going for it is the fact that is draws upon decades of history thanks to the Total War franchise. The idea of playing a Total War game gives you a certain expectation not many other game franchises do - you know this will be a game about smashing through the defences of your opponent, and you know you’ll be commanding armies of some kind. Total War takes the tried and true army mechanics from the series and puts them in an arena format (hence the name). However, there are many wrinkles in the design which make this formula not as appealing at first glance.

Total War Arena puts players against either other human combatants or AI opponents in multiplayer, large-scale Total War style battles. Each player controls an army of three units and the two teams work together to either annihilate the opponent or capture their base on the map. With many different unit types and commanders to choose from, there are a lot of different ways you can contribute to the overall goals of the army.


There are multiple commanders from different factions and time periods in history, from the Greek Illyrian Princess Cynane to the ruthless Roman dictator Sulla. Each commander has a distinct playstyle that will help determine the best units to have in your army. Cynane has abilities that help archers excel, while Boudica showcases the brute force and fury behind the barbarians she leads into battle. Picking your commander, though, is only one part of the job - your commander must lead an army into battle.
I say army, but these are more like battalions in the larger army on the map. You have three slots to choose from, and the selections you make will dictate how you play in battle. Melee units, such as Hoplites and Legionnaires, shine depending on the engagement. Heavy infantry are phenomenal at close quarter engagements, while light infantry are more of a skirmisher role. Ranged units support the melee troops from the background, providing a barrage of arrow, javelins or other deadly projectiles to soften the enemy or control an area of the map.
Cavalry really plays an important role supporting the army, using their mobility to get behind enemy lines and distract archers harassing your troops, or to sound the charge blasting through the flank of an enemy unit too engaged to defend themselves. Artillery gets the job done decimating armies at great range, but leaves itself vulnerable to attacks if your opponents get in too close.


During the course of a battle, you and your teammates will have to work together - not doing so makes victory all but lost. This is one of the fundamental issues with Total War Arena. Communication consists of a chat box and using drawing and pinging tools on a map. There is no way to really strategize before the battle starts on how to best use the terrain. No real way to set up the best troop deployment to protect the flanks - you’re dropped into the deployment screen, given a few seconds to decide where you want to go and the match starts. The last thing you need to be doing during the heat of battle is stopping to type into a chat bar if things go south. Total War Arena does feature a radial menu with quick commands or replies, but nothing as robust as it needs to be. There is also no in-game voice chat, making it so you have no real way to coordinate in real time the second you need to.
In a game that thrives on working with other players, there is a real barrier preventing you from being able to do that to its fullest. Less experienced players will fall victim to making mistakes, and without a real way to tell someone how to fix their placement before it’s too late - it makes me wonder how the developers expect anyone to really work as a cohesive army unless they are all friends and playing together. After all, Total War Arena is a free-to-play game, so the barrier of entry for anyone to join in is simply the right PC and the time to engage in the game. Another glaring omission is the ability to see what your teammates are using unit-wise and adjust your own strategy based on what the whole army needs.
Performance-wise, during the heat of a battle, I experienced no issues at all on my PC specced with an i7-6700K @ 4.3ghz, GTX 1080 and 16GB DDR4 RAM. Load times were nonexistent with the exception of waiting for others to connect, thanks to installing the game on an m.2 SSD.
Because it’s a free-to-play title, Total War Arena makes its money off microtransactions. And Arena has quite a few different currencies. You have Silver, Free XP and Unit XP, all of which is earned during the course of a battle. However, you can also buy Gold, which can be converted to Silver in game. You use these currencies to unlock items such as spears, swords, helmets and more for the units in your armies to wear, as well as the next tier of the unit or commander themselves. Free XP is used to level up your commander and his or her abilities. The higher the tier commander you have, the better units you can eventually field. However, you can’t just unlock the next tier unit when you unlock a new Commander level. You have to purchase the necessary items on the previous unit incarnation before you can unlock the next tier. This step ensures that you are going to be in more and more battles - or if you have the money and not the time, you can buy gold to buy the silver you need to equip and unlock some of the weapons as well. There doesn’t seem to be a way to buy experience points using Gold, which is nice meaning you will still have to play the game to progress, but there is still an air of “pay to win” behind the system I just can’t shake.


You can convert gold into silver, and unit XP into the overall free XP you need to unlock abilities, commanders and so on, and the Wargaming store does sell units and gold to help you along once you hit the right Commander tier. These units can’t be upgraded, but they are slightly more powerful than the base level unit in their tier as well, and they cost you no silver to slot into your army if you choose.
There are also premium account time you can unlock in game using gold or paying good old real-world dollars. Premium accounts get 50% more bonuses during their account time, meaning they progress faster than someone who didn’t spend the money on the premium currency.
Matchmaking also has some issues, but I was able to find matches easily with the exception of one or two nights the past week. I sat in a queue for 15 minutes once using a leveled up Boudica and was unable to find a match, however switching to a slightly lower leveled Sulla I found a match within 30 seconds. It simply could be because there weren’t enough players around the same commander level as my maxed out Boudica (Disclosure: PR gave us an account with currency pre-loaded to test out the progression and unlockable features).
You can also make parties and play with friends, which I think would be the best way to go. Matches I won easily typically had parties of two or three people in them and the coordination was simply better. You can also set up a private match, but in order to do so you have to spend in-game silver (5000 silver at the time of this writing). Each match I played I was earning around 10K silver, so 5000 doesn’t seem like a lot in the grand scheme of the game, but it’s disconcerting that you have to spend a currency you earn through the game just to be able to set up a custom match with your friends. It reminds me of paying for save slots or using an item in game to be able to save your progress.- it’s counterintuitive to the user experience.
However, when Total War Arena gets out of its own way and lets you play the game - it’s marvelous. The game play, while hectic and scattered thanks to the lack of real communication tools, is fun when you’re in the thick of battle. Figuring out what your army and the enemy are doing and seeing how you can support a flank or charge the center makes me think of the main Total War games and long for them. You can play both against the AI or against human players - though once your commander is level IV or higher you’re locked out of AI battles - and each engagement takes place on a famous battlefield, such as Thermopylae, the Rubicon or Hadrian’s Wall at the edge of the world. Each map plays distinctly, allowing for different tactics and giving some units an advantage and cutting off others, such as maps with open fields favoring the mobility of cavalry, while those with dense woods negate the cavalry’s mobility and give the edge to units who can ambush effectively.


In the end, Total War Arena is a nice game at its core. The mechanics once you’re on the battlefield are solid and hearken back to what Creative Assembly does exceptionally well - the battles. However, the clunky way it handles team communication strips the game of its ability to really excel as a multiplayer experience. Additionally, the microtransactions, while understandable in a game that doesn’t charge a fee to get started, does strike me as pay-to-win, especially with the features that let you convert premium currency into unlockable silver to buy units and upgrades. Thankfully this doesn’t allow for XP purchases, as mentioned before, but it does mean someone who has more disposable income will have a distinct advantage over the person who doesn’t spend a dime of real money on Arena when it comes to certain unlockable and progression.
Total War Arena is a good attempt to get more players into the genre and turn the franchise into a free to play powerhouse. It unfortunately does not do it well enough to get out of its own way at times.

Score: 6/10
Pros
  • In-battle gameplay in line with what Creative Assembly does best
  • Many different units and playstyles to choose from
Cons
  • Complete lack of quality team communication systems
  • Microtransaction system feels pay-to-win
  • Unit unlocks being tied to previous equipment unlocks and not commander level seems designed to get the player to spend money on MTX.
Metal Gear Survive (for PC)

Metal Gear Survive (for PC)

Metal Gear Survive is only the latest entry in the storied Metal Gear series, but it's the first after Hideo Kojima's controversial departure. Notably, this PC game does not advance or affect the main Metal Gear Solid storyline, so you won't miss anything important if you decide to skip it. As a complete newcomer to the series, I went into this review with an open mind. Still, I came away disappointed with its convoluted mechanics, repetitive gameplay, and bland overall aesthetic. In fact, I only made it about 10 hours into the single-player campaign before giving up on it. That said, the co-op gameplay is a bright spot and some missions spur enjoyable moments, but those don't do enough to save the experience.

God of War (for PlayStation 4)

God of War (for PlayStation 4)


God of War (for PlayStation 4)
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God-slayer Kratos returns to intense, bloody combat in this action-adventure reboot that brings dramatic changes to the God of War formula.